The Odyssey and the uncanny valley

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Estimated time to read:

3–4 minutes

It’s a long-stand­ing joke that every per­fec­tion­ist eldest daugh­ter went through a Greek myth phase and has a favorite God or Goddess (um, Pandora, even though she was tech­ni­cal­ly a human cre­at­ed by gods to pun­ish oth­er humans). So of course, I went to see Christopher Nolan’s The Odyssey in IMAX (and trust me, it’s worth every cent to see it in large format). 

It’s so much more than a sword and san­dal film. It might be Nolan’s finest work. 

Originally writ­ten around 750 BC in dactylic hexa­m­e­ter, Homer’s epic is a sto­ry of gods, mon­sters, enchantress­es, prophe­cies, and impos­si­ble geog­ra­phy. But beneath its super­nat­ur­al machin­ery is an intense­ly phys­i­cal sto­ry. Odysseus is bat­tered by the sea. He explores caves and sleeps on strange shores. He bleeds, hungers, ages, grieves, and sur­vives. It’s this ground­ed­ness in the phys­i­cal world that makes this movie so incredible.

We have entered an era of visu­al per­fec­tion in which almost any­thing can be ren­dered, altered, or fab­ri­cat­ed. Faces are gen­er­at­ed, voic­es are syn­the­sized, entire land­scapes are cre­at­ed with­out ever exist­ing. And yet the clos­er an arti­fi­cial image comes to real­i­ty, the more like­ly it is to trig­ger the so-called uncan­ny val­ley effect. 

The uncan­ny val­ley is a con­cept first pro­posed in 1970 by Japanese roboti­cist Masahiro Mori, who observed that when an object appears near­ly human but has sub­tle imper­fec­tions, our affin­i­ty for that object drops sharply, cre­at­ing a “val­ley” of dis­com­fort. Anyone remem­ber the 2019 movie Cats with its unnerv­ing cat-peo­ple and abysmal dig­i­tal fur tech­nol­o­gy? Occasionally you can see the out­lines of actors’ ears or hands where they were slop­pi­ly CGI‑d out. The uncan­ny val­ley turned a great musi­cal into one of the worst films of all time.

Nolan famous­ly eschewed CGI in the film­ing of The Odyssey. Its world build­ing is based on real peo­ple and real objects inter­act­ing with each oth­er in real time. His effects, even when they are vis­i­bly imper­fect, feel more con­vinc­ing than dig­i­tal per­fec­tion. A com­put­er can pro­duce an image with­out lim­its, sure. But the phys­i­cal world has lim­its. A set can be built only so large. A prop can be only so heavy. A crea­ture can only move accord­ing to the laws of grav­i­ty. Light behaves unpre­dictably, sur­faces reflect and absorb, bod­ies occu­py space. These so-called lim­i­ta­tions actu­al­ly allow imag­i­na­tion to become believable.

Perhaps this is why The Odyssey has stuck with me when I have for­got­ten count­less Marvel movies. I have seen worlds destroyed, crea­tures res­ur­rect­ed, plan­ets invent­ed. For me, spec­ta­cle is no longer enough to pro­duce wonder. 

Real won­der requires fric­tion.

This is par­tic­u­lar­ly suit­ed to The Odyssey, a sto­ry that has sur­vived for three thou­sand years pre­cise­ly because its mytho­log­i­cal won­ders are insep­a­ra­ble from the human expe­ri­ence. The crew trav­eled all over the globe to find actu­al land­scapes, cas­tles, and caves in which to shoot. The ocean itself is a cen­tral, liv­ing force. Simple waves feel like a mir­ror of Poseidon’s wrath, the IMAX 70mm visu­als empha­siz­ing the ocean’s scale and unpredictability. 

The man-eat­ing Laestrygonian sol­diers were played by actors over 7 feet tall, while Odysseyus and his men were replaced by petite actress­es for the scene to show­case the height dif­fer­ence. The Cyclops scene is filmed in a Greek cave using a giant pup­pet and ani­ma­tron­ics. It’s the per­fect blend of movie mag­ic and truth. The Cyclops may be super­nat­ur­al, but the fear of being trapped in an oppres­sive, dark cave is not. 

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The Odyssey’s world is ground­ed in bod­ies, weath­er, archi­tec­ture, land­scape, and light. Everything in it can be touched, dam­aged, or lost. That ten­sion gives the sto­ry true power.

The uncan­ny val­ley is unset­tling because it presents the appear­ance of life with­out the full pres­ence of life. The best movies take some­thing imag­i­nary and give it pres­ence, shad­ow, and tex­ture. A jour­ney is mea­sured in bod­ies, dis­tance, hunger, time, and loss. The plot is shaped by grav­i­ty, light, time, and accident.

In an age of increas­ing­ly per­fect images, Nolan’s The Odyssey makes a per­sua­sive case for imper­fec­tion. The uncan­ny val­ley hap­pens when some­thing looks alive but feels absent. 

The Odyssey works because Nolan makes some­thing impos­si­ble feel present.

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